
things like Bastion, the driving sections of Rage, and Dirt 3, were awful with keyboard controls. But that doesn't change that controllers are lousy for things that need quick accuracy (since you aren't moving a crosshair to a specific point, but "pushing" your crosshair up or down towards the place you want, with acceleration/decel/overshoot/etc), and that keyboards are lousy for things that need smooth pushing (steering, etc.)ĭo I have a contoller for my PC? Sure. Sure, each of those types of games can use either, now that so many get ported to PC & console. And I use M&K for "computer" games - RTS, FPS, strategy, WRPG, things like that. things that were designed to work with controllers & on consoles. Like I said earlier, I use controllers for games they work better for - platformers, 3rd-person action-y games, racing, sports, JRPG. And, like all tools, I find each of them better for different tasks. Good wireless controllers should also be able to connect via USB if you’re playing a game where split-second response time is important, if you’re charging the battery, or if your system doesn’t have Bluetooth.I've used both forms of controls nearly as long as they've existed (well, my use of keyboards only goes back to 1980.
For wireless controllers, the additional ability to work when wired: Controllers that use 2.4 GHz wireless or Bluetooth offer convenience and prevent cable clutter, but they can also introduce latency, and their batteries eventually run out. A good price: A good wireless controller usually costs somewhere between $40 and $60, and a decent wired controller should cost around half that. But compatibility with macOS and iOS (and the Apple Arcade service) is a plus, as is support for game stores like Steam that offer their own controller support. Compatibility with Windows and other software: A controller should require minimal setup, particularly in Windows, where the vast majority of PC gaming happens. Everything should be easy to reach, and the buttons should have enough space between them for you to find them by touch without accidentally pressing multiple buttons.
Responsive buttons and triggers: Every button, trigger, and joystick on the controller should do what you want when you want. The controller should also feel substantial but not so heavy that it causes arm and wrist fatigue. Comfort: Regardless of your hand size, you should be able to hold the controller for a couple of hours without cramping, and it shouldn’t slip around if your hands get sweaty.